Learn To Play Craps

How To Play

There are 36 cards in the deck representing the 36 possible combinations with two standard dice.

Two cards randomly selected from the deck are placed facedown on the Red and Blue boxes on the table layout. The shooter rolls two special cubes, one red and one blue. The cube with the highest number determines which of the two cards the dealer turns over as the Play card. The rules and payoffs on Pala Craps are precisely the same as found on standard Las Vegas-style Craps, with the addition of the SUPER PROP BET.

Super Prop Bet

As a unique betting opportunity, players may wager that the two cards placed in the Red and Blue boxes, are the 2 and 12. This bet pays 500-to-1. The dealer must place this bet for all players.

Traditional Bets

Pass Line

The main bet of the game, placed on the come out Play. If the first card selected is a 7 or 11 (natural), the Pass Line wins. If the first card is 2, 3 or 12 (craps), the Pass Line loses. Any other card (4, 5, 6, 8, 9 or 10) becomes the point. The dealer will place the puck on this number. Once a point is established, the Pass Line becomes a contract bet, meaning those bets must remain in action until they win or lose. Now, the Pass Line wins if the point is made before 7, but loses if 7 is made before the point. No other number affects the outcome. Once the Pass Line wins or loses, the game begins again with a new come out Play.

Don’t Pass

The opposite of the Pass Line, also placed on the come out Play. If the first card is 2 or 3, the Don’t Pass wins. If the first card is 7 or 11, the Don’t Pass loses. 12 is a push (tie). Any other card (4, 5, 6, 8, 9 or 10) becomes the point. The dealer will place the puck on this number. If a 7 comes up before the point, the Don’t Pass wins. Now, if the point is made before 7, the Don’t Pass loses. Unlike the Pass Line, Don’t Pass bets may be removed at any time.

Come Bets

The same as the Pass Line, but for new bets once there is a Pass Line point. If the Play card is 7 or 11, new Come bets win. If the card is a 2, 3 or 12, new Come bets lose. Any other card becomes the point for the new Come bets, which the dealer will place on that number. If this point is made before 7, those Come bets win. If a 7 is made first, all Come bets lose except new ones that are coming out.

Don’t Come

The same as the Don’t Pass, but for new bets after a Don’t Pass point has been established. It is also the opposite of the Come. If the card is 2 or 3, the bet wins. If the card is 7 or 11, the bet loses. 12 is a push (tie). Any other number (4, 5, 6, 8, 9 or 10) becomes the point for these bets, which the dealer will place behind the number. Now, if 7 is made, all Don’t Come bets behind numbers win; but new Don’t Come bets lose (this would be the come out card for the new bets). If the point number is made before 7, Don’t Come bets behind this number lose. Unlike Come bets, Don’t Come bets may be taken down at any time (inform the dealer to do so).

Place Bets

A player may at any time bet directly on any of the potential point numbers (4, 5, 6, 8, 9 or 10). The dealer places all Place Bets for players. If the number Placed appears before 7, the bet wins according to the odds for that number. (see below)

All Place bets lose on 7. Place bets may be removed at any time. Place bets marked “off” are out of action (cannot win or lose) until called “on” again. Many players call their Place bets off on the come out Play. The payoff odds for Place bets are as follows:

Buy Bets

Roll Payout
4 and 10 nine-to-five
5 and 9 seven-to-five
6 and 8 seven-to-six

Similar to Place bets, but with slightly better odds. A player may bet on a specific Play card (4, 5, 6, 8, 9 or 10) appearing before a 7. Usually, a minimum bet of $20 is required for each Buy bet. The player must pay a charge (vig) of 5% of the wager at the time the bet is placed. Buy bets pay true and correct odds (see chart below):

Players may place or take down Buy bets at any time. If a player takes down a Buy bet, the vig is also returned.

Lay or Buy Behind Bets

Roll Payout
4 and 10 two-to-one
5 and 9 three-to-two
6 and 8 six-to-five

The opposite of Buy bets. A player may bet a 7 card will appear before a 4, 5, 6, 8, 9 or 10 by informing the dealer which number(s) to Lay (Buy behind). The player must pay an added amount of five percent (vig) of the potential win amount at the time the bet is placed. Lay bets pay true and correct odds (see chart below):

Players may place or take down Lay bets at any time. If a player takes down a Lay bet, the vig is also returned.

Odds

Roll Payout
4 and 10 one-to-two
5 and 9 two-to-three
6 and 8 five-to-six

Players with Pass, Come, Don’t Pass or Don’t Come bets may add to their existing bet once a point is established by making an additional bet called Odds. In the case of the Pass Line and Come, Odds are a bet that the point will be made before 7. In the case of the Don’t Pass or Don’t Come, Odds are a bet that a 7 will occur before the point. The payoff odds are true and correct (see Buy Bets and
Lay Bets).

Proposition Bets

Proposition bets are high-odds bets located in the center of the table. The dealer places proposition bets for all players. Payoff odds are posted under the symbols. Except for all-day hard ways, all proposition bets are one-Play bets.

Horn Bets

A single bet that covers 2, 3, 11 and 12. The payoff odds depend on the Play card.

All Day Hard Ways

There are four hard way combinations: hard 4 (2, 2), hard 6 (3, 3), hard 8 (4, 4), hard 10 (5, 5). An all-day hard way bet is a wager that this outcome will occur before an easy way (all other combinations of that number) or a 7. The payoff odds, which are posted underneath the bet, are slightly higher on hard 6 and 8, because there are fewer easy way combinations for 4 and 10. The bet remains in play until it wins, loses or is taken down by the player. Hard way bets may be called off by the player, in which case the bet is out of action until it is called working (or on) again. Many players call their hard ways off on the come out Play.

Hopping Hard Ways

One-Play hard way bets. They win according to the posted payoff (same as 2 and 12) and lose on any other Play card.

Hopping Bets

A hopping bet (also known as on the hop) is another one-Play bet that may be made on a specific combination of numbers on the card for hands of 4 through 10 (excluding hard ways). These bets pay the same as a 3 or 11.